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@ -2,26 +2,26 @@ namespace CMSGame
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{
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public partial class SettingsMenu : VBoxContainer
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{
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private GameSettings _settings;
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public GameSettings Settings;
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private CheckBox _checkBoxPauseBattleWhenCharacterIsSelected;
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public CheckBox PauseBattleWhenCharacterIsSelectedCheckBox;
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public override void _Ready()
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{
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InitializeComponents();
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_checkBoxPauseBattleWhenCharacterIsSelected.ButtonPressed = _settings.BattleSettings.PauseBattleWhenCharacterIsSelected;
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PauseBattleWhenCharacterIsSelectedCheckBox.ButtonPressed = Settings.BattleSettings.PauseBattleWhenCharacterIsSelected;
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}
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private void InitializeComponents()
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{
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_settings = GetNode<GameSettings>("/root/GameSettings");
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_checkBoxPauseBattleWhenCharacterIsSelected = GetNode<CheckBox>("%CheckBoxPauseBattleWhenCharacterIsSelected");
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Settings = GetNode<GameSettings>("/root/GameSettings");
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PauseBattleWhenCharacterIsSelectedCheckBox = GetNode<CheckBox>($"%{nameof(PauseBattleWhenCharacterIsSelectedCheckBox)}");
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}
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public void On_CheckBoxPauseBattleWhenCharacterIsSelected_Toggled(bool pressed)
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public void On_PauseBattleWhenCharacterIsSelectedCheckBox_Toggled(bool pressed)
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{
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_settings.BattleSettings.PauseBattleWhenCharacterIsSelected = pressed;
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Settings.BattleSettings.PauseBattleWhenCharacterIsSelected = pressed;
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}
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}
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}
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