; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="CMSGame" config/name_localized={ "en": "The Country of Mountains and Seas", "zh_Hans": "山与海的国", "zh_Hant": "山與海的囯" } run/main_scene="res://Scenes/LandingScene/LandingScene.tscn" config/project_settings_override="user://Engine.cfg" config/features=PackedStringArray("4.0", "C#", "Forward Plus") config/icon="res://icon.svg" [autoload] GameSettingsNode="*res://Autoloads/GameSettingsNode.cs" BackgroundMusicPlayer="*res://Autoloads/BackgroundMusicPlayer.tscn" [display] window/size/viewport_width=1600 window/size/viewport_height=900 [dotnet] project/assembly_name="CMSGame" [editor] script/templates_search_path="res://ScriptTemplates" naming/default_signal_callback_name="On_{NodeName}_{SignalName}" naming/default_signal_callback_to_self_name="On_{SignalName}" naming/scene_name_casing=1 [input] battle_pause_toggle={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null) , null] } battle_pause={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null) ] } [rendering] anti_aliasing/quality/msaa_2d=1 anti_aliasing/quality/msaa_3d=1 anti_aliasing/quality/screen_space_aa=1