[gd_scene load_steps=3 format=3] [ext_resource type="Texture2D" uid="uid://cnilysgmgw8n4" path="res://Temp/Characters/1_19.png" id="1_o3tjt"] [ext_resource type="Script" path="res://Models/BattleCharacter.cs" id="2_vbdi8"] [node name="BattleCharacter" type="Node2D"] script = ExtResource("2_vbdi8") [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(0.5, 0.5) texture = ExtResource("1_o3tjt") [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Sprite2D"] unique_name_in_owner = true [node name="TopStatusLabel" type="Label" parent="."] unique_name_in_owner = true offset_left = -64.0 offset_top = -144.0 offset_right = 64.0 offset_bottom = -80.0 text = "状态指示器(上)" vertical_alignment = 2 autowrap_mode = 3 clip_text = true text_overrun_behavior = 4 [node name="ButtomStatusLabel" type="Label" parent="."] unique_name_in_owner = true offset_left = -64.0 offset_top = 64.0 offset_right = 64.0 offset_bottom = 128.0 text = "状态指示器(下)" autowrap_mode = 3 clip_text = true text_overrun_behavior = 4