[gd_scene load_steps=2 format=3 uid="uid://c1c87rr8eubhg"] [ext_resource type="Script" path="res://Components/PauseMenu.cs" id="1_p1e8d"] [node name="PauseMenu" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_p1e8d") [node name="VBoxContainer" type="VBoxContainer" parent="."] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -20.0 offset_top = -20.0 offset_right = 20.0 offset_bottom = 20.0 grow_horizontal = 2 grow_vertical = 2 [node name="CheckBoxPauseBattleWhenCharacterIsSelected" type="CheckBox" parent="VBoxContainer"] unique_name_in_owner = true layout_mode = 2 text = "选中角色时暂停战斗" [node name="ButtonExit" type="Button" parent="VBoxContainer"] layout_mode = 2 text = "退出" [connection signal="toggled" from="VBoxContainer/CheckBoxPauseBattleWhenCharacterIsSelected" to="." method="_On_CheckBoxPauseBattleWhenCharacterIsSelected_Toggled"]