[gd_scene load_steps=10 format=3 uid="uid://cx6yq8awwkqv3"] [ext_resource type="Script" path="res://Scenes/BattleScene.cs" id="1_n6bn7"] [ext_resource type="PackedScene" path="res://Components/SettingsMenuPopup.tscn" id="2_aucd7"] [ext_resource type="Texture2D" uid="uid://dt1kwicn6i51e" path="res://Temp/Textures/SBS - Tiny Texture Pack - 256x256/256x256/Bricks/Bricks_05-256x256.png" id="3_swgxf"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vrgig"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_26whx"] sky_material = SubResource("ProceduralSkyMaterial_vrgig") [sub_resource type="Environment" id="Environment_hv4sx"] background_mode = 2 sky = SubResource("Sky_26whx") tonemap_mode = 2 glow_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_udghy"] albedo_texture = ExtResource("3_swgxf") uv1_scale = Vector3(20, 20, 20) [sub_resource type="PlaneMesh" id="PlaneMesh_30sfg"] material = SubResource("StandardMaterial3D_udghy") size = Vector2(40, 20) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_a4f8m"] [node name="BattleScene" type="Node3D"] script = ExtResource("1_n6bn7") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_hv4sx") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.558497, 0.829506, 0, -0.829506, 0.558497, 0, 10.6856, 0) shadow_enabled = true [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 2.35115, 0) [node name="CanvasLayer" type="CanvasLayer" parent="Camera3D"] [node name="HUD" type="Control" parent="Camera3D/CanvasLayer"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="BattleTimeLabel" type="Label" parent="Camera3D/CanvasLayer/HUD"] unique_name_in_owner = true layout_mode = 1 offset_right = 41.0 offset_bottom = 26.0 text = "00:00" metadata/_edit_use_anchors_ = true [node name="PauseBattleButton" type="Button" parent="Camera3D/CanvasLayer/HUD"] layout_mode = 1 anchors_preset = 7 anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 offset_left = -20.0 offset_top = -23.0 offset_right = 20.0 grow_horizontal = 2 grow_vertical = 0 focus_mode = 0 text = "按下 Space 暂停时间" [node name="PauseMenuPopup" type="Popup" parent="Camera3D/CanvasLayer/HUD"] unique_name_in_owner = true size = Vector2i(242, 306) borderless = false [node name="PauseMenu" type="VBoxContainer" parent="Camera3D/CanvasLayer/HUD/PauseMenuPopup"] anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -86.0 offset_top = -50.5 offset_right = 86.0 offset_bottom = 50.5 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 4 size_flags_vertical = 4 [node name="ResumeBattleButton" type="Button" parent="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu"] unique_name_in_owner = true layout_mode = 2 text = "继续战斗" [node name="SettingsMenuButton" type="Button" parent="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu"] unique_name_in_owner = true layout_mode = 2 text = "游戏设置" [node name="EscapeFromBattleButton" type="Button" parent="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu"] unique_name_in_owner = true layout_mode = 2 text = "退出战斗" [node name="SettingsMenuPopup" parent="Camera3D/CanvasLayer/HUD" instance=ExtResource("2_aucd7")] unique_name_in_owner = true visible = false borderless = false [node name="Ground" type="Node3D" parent="."] unique_name_in_owner = true [node name="Area3D" type="Area3D" parent="Ground"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground/Area3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10) mesh = SubResource("PlaneMesh_30sfg") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground/Area3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10) shape = SubResource("WorldBoundaryShape3D_a4f8m") [node name="Characters" type="Node3D" parent="."] unique_name_in_owner = true [node name="Objects" type="Node3D" parent="."] [connection signal="pressed" from="Camera3D/CanvasLayer/HUD/PauseBattleButton" to="." method="On_PauseBattleButton_Pressed"] [connection signal="popup_hide" from="Camera3D/CanvasLayer/HUD/PauseMenuPopup" to="." method="On_PauseMenuPopup_PopupHide"] [connection signal="pressed" from="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu/ResumeBattleButton" to="." method="On_ResumeBattleButton_Pressed"] [connection signal="pressed" from="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu/SettingsMenuButton" to="." method="On_SettingsMenuButton_Pressed"]