namespace CMSGame { public partial class SettingsMenu : VBoxContainer { public GameSettings? Settings; public CheckBox? PauseBattleWhenCharacterIsSelectedCheckBox; public override void _Ready() { this.GetAutoloadNode(ref Settings, nameof(GameSettings)); this.GetUniqueNode(ref PauseBattleWhenCharacterIsSelectedCheckBox, nameof(PauseBattleWhenCharacterIsSelectedCheckBox)); } public void On_PauseBattleWhenCharacterIsSelectedCheckBox_Toggled(bool pressed) { } } }