[gd_scene load_steps=4 format=3 uid="uid://dje5jk73mjb6a"] [ext_resource type="Texture2D" uid="uid://cnilysgmgw8n4" path="res://Temp/Characters/1_19.png" id="1_o3tjt"] [ext_resource type="Script" path="res://Nodes/BattleCharacterNode.cs" id="2_vbdi8"] [sub_resource type="BoxShape3D" id="BoxShape3D_r28jb"] size = Vector3(0.84, 1.46, 0.17) [node name="BattleCharacter" type="CharacterBody3D"] script = ExtResource("2_vbdi8") [node name="AudioStreamPlayer2D" type="AudioStreamPlayer3D" parent="."] unique_name_in_owner = true [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.23, 0) shape = SubResource("BoxShape3D_r28jb") [node name="Sprite3D" type="Sprite3D" parent="."] unique_name_in_owner = true transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) shaded = true alpha_cut = 2 texture = ExtResource("1_o3tjt") [node name="StatusLabel" type="Label3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.74, 0) text = "状态标签" vertical_alignment = 2 autowrap_mode = 3