; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="The Country of Mountains and Seas" run/main_scene="res://Scenes/MainScene.tscn" config/features=PackedStringArray("4.0", "Forward Plus") config/icon="res://icon.svg" [autoload] GameSettings="*res://Autoloads/GameSettings.cs" [dotnet] project/assembly_name="CMSGame" [editor] script/templates_search_path="res://ScriptTemplates" naming/default_signal_callback_name="On_{NodeName}_{SignalName}" naming/default_signal_callback_to_self_name="On_{SignalName}" naming/scene_name_casing=1 [input] battle_pause={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null) , null] }