[gd_scene load_steps=10 format=3 uid="uid://cp6aa655vykt1"] [ext_resource type="Script" path="res://Scenes/BattleScene.cs" id="1_n6bn7"] [ext_resource type="PackedScene" uid="uid://dyyrp4px1km16" path="res://Components/BattleHUD.tscn" id="2_u4666"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vrgig"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_26whx"] sky_material = SubResource("ProceduralSkyMaterial_vrgig") [sub_resource type="Environment" id="Environment_hv4sx"] background_mode = 2 sky = SubResource("Sky_26whx") tonemap_mode = 2 glow_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_udghy"] uv1_scale = Vector3(20, 20, 20) [sub_resource type="PlaneMesh" id="PlaneMesh_30sfg"] material = SubResource("StandardMaterial3D_udghy") size = Vector2(40, 20) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_a4f8m"] [node name="BattleScene" type="Node3D"] script = ExtResource("1_n6bn7") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_hv4sx") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.558497, 0.829506, 0, -0.829506, 0.558497, 0, 10.6856, 0) shadow_enabled = true [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 2.35115, 0) [node name="CanvasLayer" type="CanvasLayer" parent="Camera3D"] [node name="HUD" parent="Camera3D/CanvasLayer" instance=ExtResource("2_u4666")] unique_name_in_owner = true [node name="Ground" type="Node3D" parent="."] unique_name_in_owner = true [node name="Area3D" type="Area3D" parent="Ground"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground/Area3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10) mesh = SubResource("PlaneMesh_30sfg") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground/Area3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10) shape = SubResource("WorldBoundaryShape3D_a4f8m") [node name="Characters" type="Node3D" parent="."] unique_name_in_owner = true [node name="Objects" type="Node3D" parent="."]