You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

60 lines
1.7 KiB

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

[gd_scene load_steps=3 format=3 uid="uid://c3ovsoq6o7y3t"]
[ext_resource type="Script" path="res://Scenes/MainScene.cs" id="1_kso8c"]
[ext_resource type="PackedScene" uid="uid://cslqihnfw0me2" path="res://Components/SettingsMenuPopup.tscn" id="2_d0nn6"]
[node name="MainScene" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_kso8c")
[node name="BackgroundImage" type="Label" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "背景图像"
horizontal_alignment = 1
vertical_alignment = 1
[node name="GameMenu" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 85.0
offset_top = -50.5
offset_right = 221.0
offset_bottom = 50.5
grow_vertical = 2
[node name="ContinueButton" type="Button" parent="GameMenu"]
layout_mode = 2
text = "战斗场景 Demo 1 第3版"
[node name="StartButton" type="Button" parent="GameMenu"]
layout_mode = 2
text = "开始游戏"
[node name="SettingsButton" type="Button" parent="GameMenu"]
layout_mode = 2
text = "设置"
[node name="QuitButton" type="Button" parent="GameMenu"]
layout_mode = 2
text = "退出"
[node name="SettingsPopup" parent="." instance=ExtResource("2_d0nn6")]
unique_name_in_owner = true
visible = false
[connection signal="pressed" from="GameMenu/StartButton" to="." method="On_BattleDemo1Button_Pressed"]
[connection signal="pressed" from="GameMenu/SettingsButton" to="." method="On_SettingsPopupButton_Pressed"]
[connection signal="pressed" from="GameMenu/QuitButton" to="." method="On_QuitButton_Pressed"]