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[gd_scene load_steps=2 format=3 uid="uid://c1c87rr8eubhg"]
[ext_resource type="Script" path="res://Components/PauseMenu.cs" id="1_p1e8d"]
[node name="PauseMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_p1e8d")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="CheckBoxPauseBattleWhenCharacterIsSelected" type="CheckBox" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "选中角色时暂停战斗"
[node name="ButtonExit" type="Button" parent="VBoxContainer"]
layout_mode = 2
text = "退出"
[connection signal="toggled" from="VBoxContainer/CheckBoxPauseBattleWhenCharacterIsSelected" to="." method="_On_CheckBoxPauseBattleWhenCharacterIsSelected_Toggled"]