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using Newtonsoft.Json;
namespace CMSGame
{
/// <summary>
/// 游戏设置持久化节点
///
/// 在游戏开始时载入用户设置,并在游戏关闭时保存用户设置。
/// </summary>
public partial class GameSettingsNode : Node
{
protected Dictionary<Type, GameSettings> CurrentSettings = new();
protected Dictionary<Type, GameSettings> PreviousSettings = new();
protected Dictionary<Type, string> SettingsPaths = new();
public BattleSettings BattleSettings => GetSettings<BattleSettings>();
public VideoSettings VideoSettings => GetSettings<VideoSettings>();
public AudioSettings AudioSettings => GetSettings<AudioSettings>();
public GameSettingsNode()
{
RegisterAllSettings();
MakeDirectories();
LoadAllSettings();
ApplyVideoSettings();
}
protected void RegisterAllSettings()
{
RegisterSettings<BattleSettings>("BattleSettings.json");
RegisterSettings<VideoSettings>("VideoSettings.json");
RegisterSettings<AudioSettings>("AudioSettings.json");
}
protected void RegisterSettings<TSettings>(string filename) where TSettings : GameSettings, new()
{
var defaultSettings = new TSettings();
CurrentSettings.Add(typeof(TSettings), defaultSettings);
SettingsPaths.Add(typeof(TSettings), new GodotPath($"user://Settings/{filename}"));
}
protected void LoadAllSettings()
{
foreach (var settingsType in SettingsPaths.Keys)
{
LoadSettings(settingsType);
}
}
public override void _ExitTree()
{
foreach (var settingsType in SettingsPaths.Keys)
{
if (!PreviousSettings.ContainsKey(settingsType) || PreviousSettings[settingsType] != CurrentSettings[settingsType])
{
SaveSettings(settingsType);
}
}
}
private static void MakeDirectories()
{
DirAccess.MakeDirRecursiveAbsolute("user://Settings/");
}
private void LoadSettings(Type settingsType)
{
string settingsText = ReadFileAsString(SettingsPaths[settingsType]);
var settings = JsonConvert.DeserializeObject(settingsText, settingsType);
if (settings != null)
{
PreviousSettings[settingsType] = (GameSettings)settings;
CurrentSettings[settingsType] = (GameSettings)settings with { };
}
}
public TSettings GetSettings<TSettings>() where TSettings : GameSettings, new()
{
return (TSettings)CurrentSettings[typeof(TSettings)];
}
private static string ReadFileAsString(string path)
{
if (FileAccess.FileExists(path))
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
return file.GetAsText();
}
return "null";
}
private void SaveSettings(Type settingsType)
{
string settingsText = JsonConvert.SerializeObject(CurrentSettings[settingsType]);
using var file = FileAccess.Open(SettingsPaths[settingsType], FileAccess.ModeFlags.Write);
file.StoreString(settingsText);
}
public void ApplyVideoSettings()
{
if (VideoSettings.UseFullScreen)
{
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
}
else
{
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
}
}
}
}