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49 lines
1.0 KiB
49 lines
1.0 KiB
namespace CMSGame
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{
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public partial class BattleScene : Node3D
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{
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public Label BattleTimeLabel;
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public double Time;
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public bool IsPause = false;
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public override void _Ready()
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{
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BattleTimeLabel = GetNode<Label>($"%{nameof(BattleTimeLabel)}");
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}
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public override void _Process(double delta)
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{
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if (!IsPause)
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{
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Time += delta;
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}
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UpdateUI();
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}
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public override void _UnhandledInput(InputEvent input)
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{
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if (Input.IsActionPressed("battle_pause_toggle"))
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{
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TogglePauseBattle();
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}
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}
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public void UpdateUI()
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{
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BattleTimeLabel.Text = TimeHelper.FormatTime(Time);
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}
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private void TogglePauseBattle()
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{
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IsPause = !IsPause;
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}
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public void On_PauseBattleButton_Pressed()
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{
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TogglePauseBattle();
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}
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}
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}
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