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[gd_scene load_steps=10 format=3 uid="uid://cp6aa655vykt1"]
[ext_resource type="Script" path="res://Scenes/BattleScene.cs" id="1_n6bn7"]
[ext_resource type="PackedScene" uid="uid://dyyrp4px1km16" path="res://Components/BattleHUD.tscn" id="2_u4666"]
[ext_resource type="Texture2D" uid="uid://1i23jgrik6hr" path="res://Temp/Textures/Bricks_05-256x256.png" id="3_15ikw"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vrgig"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_26whx"]
sky_material = SubResource("ProceduralSkyMaterial_vrgig")
[sub_resource type="Environment" id="Environment_hv4sx"]
background_mode = 2
sky = SubResource("Sky_26whx")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_udghy"]
albedo_texture = ExtResource("3_15ikw")
uv1_scale = Vector3(20, 20, 20)
[sub_resource type="PlaneMesh" id="PlaneMesh_30sfg"]
material = SubResource("StandardMaterial3D_udghy")
size = Vector2(40, 20)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_a4f8m"]
[node name="BattleScene" type="Node3D"]
script = ExtResource("1_n6bn7")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_hv4sx")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.558497, 0.829506, 0, -0.829506, 0.558497, 0, 10.6856, 0)
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 2.35115, 0)
[node name="CanvasLayer" type="CanvasLayer" parent="Camera3D"]
[node name="HUD" parent="Camera3D/CanvasLayer" instance=ExtResource("2_u4666")]
unique_name_in_owner = true
[node name="Ground" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Area3D" type="Area3D" parent="Ground"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground/Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
mesh = SubResource("PlaneMesh_30sfg")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground/Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
shape = SubResource("WorldBoundaryShape3D_a4f8m")
[node name="Characters" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Objects" type="Node3D" parent="."]