parent
5c21c9b8ea
commit
9ff6088a05
@ -1,2 +1,4 @@
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# IDEs
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.godot
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.vscode/**
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!.vsocde/cSpell.json
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<Project Sdk="Godot.NET.Sdk/4.0.0-rc.5">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>
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<DefaultItemExcludes>$(DefaultItemExcludes);ScriptTemplates\**\*.cs</DefaultItemExcludes>
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</PropertyGroup>
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</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DKPK", "DKPK.csproj", "{D22DF52A-F864-45B7-9595-DADD94B0FAF1}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D22DF52A-F864-45B7-9595-DADD94B0FAF1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D22DF52A-F864-45B7-9595-DADD94B0FAF1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D22DF52A-F864-45B7-9595-DADD94B0FAF1}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{D22DF52A-F864-45B7-9595-DADD94B0FAF1}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{D22DF52A-F864-45B7-9595-DADD94B0FAF1}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{D22DF52A-F864-45B7-9595-DADD94B0FAF1}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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global using System;
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global using System.Collections;
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global using System.Collections.Generic;
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global using System.Linq;
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global using Godot;
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@ -1,4 +1,3 @@
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# 甜点战争与装甲兵团
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> 在腾讯文档中进行编辑
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> https://docs.qq.com/doc/DTW52cVlLcnhEaEpn
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- [背景设定](https://docs.qq.com/doc/DTW52cVlLcnhEaEpn)
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namespace DKPK
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{
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public partial class MainScene : Control
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{
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public override void _Ready()
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{
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}
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}
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}
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[gd_scene load_steps=2 format=3 uid="uid://cp51cer8rkiv5"]
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[ext_resource type="Script" path="res://Scenes/MainScene.cs" id="1_8c3yr"]
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[node name="MainScene" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_8c3yr")
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namespace DKPK
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{
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public partial class _CLASS_ : _BASE_
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{
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public override void _Ready()
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{
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}
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}
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}
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bwprbwxtxocxf"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="DKPK"
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config/name_localized={
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"en": "Dessert Kriege und Panzerkorps",
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"zh_Hans": "甜点战争与装甲兵团",
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"zh_Hant": "甜點戰爭與裝甲兵團"
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}
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run/main_scene="res://Scenes/MainScene.tscn"
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config/features=PackedStringArray("4.0", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1600
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window/size/viewport_height=900
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[dotnet]
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project/assembly_name="DKPK"
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[editor]
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script/templates_search_path="res://ScriptTemplates"
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naming/default_signal_callback_name="On_{NodeName}_{SignalName}"
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naming/default_signal_callback_to_self_name="On_{SignalName}"
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naming/scene_name_casing=1
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[rendering]
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anti_aliasing/quality/msaa_2d=1
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anti_aliasing/quality/msaa_3d=1
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anti_aliasing/quality/screen_space_aa=1
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Loading…
Reference in new issue