parent
7bda97ca8e
commit
75d4575c96
@ -1,2 +1,4 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
# IDEs
|
||||
.godot
|
||||
.vscode/**
|
||||
!.vsocde/cSpell.json
|
||||
|
@ -0,0 +1,5 @@
|
||||
global using System;
|
||||
global using System.Collections;
|
||||
global using System.Collections.Generic;
|
||||
global using System.Linq;
|
||||
global using Godot;
|
@ -0,0 +1,9 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.0.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<Nullable>enable</Nullable>
|
||||
<DefaultItemExcludes>$(DefaultItemExcludes);ScriptTemplates\**\*.cs</DefaultItemExcludes>
|
||||
<RootNamespace>MemoryEffect</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MemoryEffect", "MemoryEffect.csproj", "{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -0,0 +1,10 @@
|
||||
public partial class MainScene : Node2D
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
}
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bj76b7i8hyb0"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scenes/MainScene.cs" id="1_6buw1"]
|
||||
|
||||
[node name="MainScene" type="Node2D"]
|
||||
script = ExtResource("1_6buw1")
|
@ -0,0 +1,9 @@
|
||||
namespace MemoryEffect
|
||||
{
|
||||
public partial class _CLASS_ : _BASE_
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in new issue