Initial commit

master
lightyears 2 years ago
parent 7bda97ca8e
commit 75d4575c96
Signed by: lightyears
GPG Key ID: 98D80DDF26D4F2F9

6
.gitignore vendored

@ -1,2 +1,4 @@
# Godot 4+ specific ignores
.godot/
# IDEs
.godot
.vscode/**
!.vsocde/cSpell.json

@ -0,0 +1,5 @@
global using System;
global using System.Collections;
global using System.Collections.Generic;
global using System.Linq;
global using Godot;

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<Project Sdk="Godot.NET.Sdk/4.0.0">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<Nullable>enable</Nullable>
<DefaultItemExcludes>$(DefaultItemExcludes);ScriptTemplates\**\*.cs</DefaultItemExcludes>
<RootNamespace>MemoryEffect</RootNamespace>
</PropertyGroup>
</Project>

@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MemoryEffect", "MemoryEffect.csproj", "{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.Debug|Any CPU.Build.0 = Debug|Any CPU
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{295DC7CD-C461-4EE6-B3B4-DD2437A6DC58}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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public partial class MainScene : Node2D
{
public override void _Ready()
{
}
public override void _Process(double delta)
{
}
}

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[gd_scene load_steps=2 format=3 uid="uid://bj76b7i8hyb0"]
[ext_resource type="Script" path="res://Scenes/MainScene.cs" id="1_6buw1"]
[node name="MainScene" type="Node2D"]
script = ExtResource("1_6buw1")

@ -0,0 +1,9 @@
namespace MemoryEffect
{
public partial class _CLASS_ : _BASE_
{
public override void _Ready()
{
}
}
}

@ -10,10 +10,33 @@ config_version=5
[application]
config/name="Memory Effect"
config/name="MemoryEffect"
config/name_localized={
"en": "Memory Effect",
"zh_Hans": "记忆效应",
"zh_Hant": "記憶效應"
}
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1600
window/size/viewport_height=900
[dotnet]
project/assembly_name="Memory Effect"
project/assembly_name="MemoryEffect"
[editor]
script/templates_search_path="res://ScriptTemplates"
naming/default_signal_callback_name="On_{NodeName}_{SignalName}"
naming/default_signal_callback_to_self_name="On_{SignalName}"
naming/scene_name_casing=1
[rendering]
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/screen_space_aa=1

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