commit
2c982d3dc3
@ -0,0 +1,2 @@
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||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
@ -0,0 +1,2 @@
|
||||
# Godot 4+ specific ignores
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||||
.godot/
|
@ -0,0 +1,6 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.0.0-beta.8">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@ -0,0 +1,19 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CMSGame", "CMSGame.csproj", "{534CDCCF-F7E1-489C-A847-C1B9330CA453}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -0,0 +1,16 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class Main : Control
|
||||
{
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
GD.Print("Hello, world!");
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bphcmx4a7omp4"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/Main.cs" id="1_slm00"]
|
||||
|
||||
[node name="Main" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource("1_slm00")
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 23.0
|
||||
text = "The Country of Moutains and Seas"
|
@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://divkstj8175jn"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
@ -0,0 +1,20 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="The Country of Mountains and Seas"
|
||||
run/main_scene="res://scenes/Main.tscn"
|
||||
config/features=PackedStringArray("4.0", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="CMSGame"
|
Loading…
Reference in new issue