commit
2c982d3dc3
@ -0,0 +1,2 @@
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# Normalize EOL for all files that Git considers text files.
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||||||
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* text=auto eol=lf
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@ -0,0 +1,2 @@
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|||||||
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# Godot 4+ specific ignores
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||||||
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.godot/
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@ -0,0 +1,6 @@
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.8">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
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<EnableDynamicLoading>true</EnableDynamicLoading>
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||||||
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</PropertyGroup>
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||||||
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</Project>
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@ -0,0 +1,19 @@
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|||||||
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||||
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# Visual Studio 2012
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||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CMSGame", "CMSGame.csproj", "{534CDCCF-F7E1-489C-A847-C1B9330CA453}"
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||||||
|
EndProject
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||||||
|
Global
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||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
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||||||
|
ExportDebug|Any CPU = ExportDebug|Any CPU
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||||||
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ExportRelease|Any CPU = ExportRelease|Any CPU
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||||||
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EndGlobalSection
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||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
|
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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||||||
|
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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||||||
|
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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||||||
|
{534CDCCF-F7E1-489C-A847-C1B9330CA453}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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||||||
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EndGlobalSection
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||||||
|
EndGlobal
|
@ -0,0 +1,16 @@
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|||||||
|
using Godot;
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using System;
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||||||
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||||||
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public partial class Main : Control
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||||||
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{
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||||||
|
// Called when the node enters the scene tree for the first time.
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||||||
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public override void _Ready()
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||||||
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{
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||||||
|
}
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||||||
|
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||||||
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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||||||
|
public override void _Process(double delta)
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||||||
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{
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GD.Print("Hello, world!");
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||||||
|
}
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||||||
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}
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@ -0,0 +1,16 @@
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|||||||
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[gd_scene load_steps=2 format=3 uid="uid://bphcmx4a7omp4"]
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||||||
|
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||||||
|
[ext_resource type="Script" path="res://scenes/Main.cs" id="1_slm00"]
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||||||
|
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||||||
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[node name="Main" type="Control"]
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||||||
|
layout_mode = 3
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||||||
|
anchors_preset = 15
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||||||
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anchor_right = 1.0
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||||||
|
anchor_bottom = 1.0
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||||||
|
script = ExtResource("1_slm00")
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||||||
|
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||||||
|
[node name="Label" type="Label" parent="."]
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||||||
|
layout_mode = 0
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||||||
|
offset_right = 40.0
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||||||
|
offset_bottom = 23.0
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||||||
|
text = "The Country of Moutains and Seas"
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@ -0,0 +1,37 @@
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|||||||
|
[remap]
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||||||
|
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||||||
|
importer="texture"
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||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://divkstj8175jn"
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||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
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||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
@ -0,0 +1,20 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
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||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="The Country of Mountains and Seas"
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||||||
|
run/main_scene="res://scenes/Main.tscn"
|
||||||
|
config/features=PackedStringArray("4.0", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
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||||||
|
|
||||||
|
[dotnet]
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||||||
|
|
||||||
|
project/assembly_name="CMSGame"
|
Loading…
Reference in new issue