使用 3D 引擎

master
lightyears 2 years ago
parent 1466c03882
commit bebe2a5523
Signed by: lightyears
GPG Key ID: 98D80DDF26D4F2F9

@ -0,0 +1,7 @@
namespace CMSGame
{
public class Characters
{
}
}

@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://d08cohfp183wp"]
[gd_scene load_steps=3 format=3]
[ext_resource type="Texture2D" uid="uid://cnilysgmgw8n4" path="res://Temp/Characters/1_19.png" id="1_o3tjt"]
[ext_resource type="Script" path="res://Entities/BattleCharacter.cs" id="2_vbdi8"]
[ext_resource type="Script" path="res://Models/BattleCharacter.cs" id="2_vbdi8"]
[node name="BattleCharacter" type="Node2D"]
script = ExtResource("2_vbdi8")

@ -2,13 +2,7 @@ namespace CMSGame
{
public partial class Character : Node
{
private int _hp;
public int Hp
{
get => _hp;
set => _hp = value;
}
public int HP;
public override void _Ready()
{

@ -1,6 +1,6 @@
namespace CMSGame
{
public partial class BattleScene : Node2D
public partial class BattleScene : Node3D
{
public Label BattleTimeLabel;

@ -1,19 +1,37 @@
[gd_scene load_steps=2 format=3 uid="uid://cx6yq8awwkqv3"]
[gd_scene load_steps=6 format=3 uid="uid://cx6yq8awwkqv3"]
[ext_resource type="Script" path="res://Scenes/BattleScene.cs" id="1_n6bn7"]
[node name="BattleScene" type="Node2D"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vrgig"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_26whx"]
sky_material = SubResource("ProceduralSkyMaterial_vrgig")
[sub_resource type="Environment" id="Environment_hv4sx"]
background_mode = 2
sky = SubResource("Sky_26whx")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="BoxMesh" id="BoxMesh_7g2up"]
[node name="BattleScene" type="Node3D"]
script = ExtResource("1_n6bn7")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_hv4sx")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Camera2D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.93328, 0.35915, 0, -0.35915, 0.93328, 0, 1.08667, 0)
[node name="Characters" type="Node2D" parent="."]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.944216, -0.122152, 0.305836, 0, 0.928667, 0.370914, -0.329328, -0.350223, 0.876862, 1.24593, 0.913904, 0)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="Camera3D"]
[node name="HUD" type="Control" parent="CanvasLayer"]
[node name="HUD" type="Control" parent="Camera3D/CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -21,7 +39,7 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="BattleTimeLabel" type="Label" parent="CanvasLayer/HUD"]
[node name="BattleTimeLabel" type="Label" parent="Camera3D/CanvasLayer/HUD"]
unique_name_in_owner = true
layout_mode = 1
offset_right = 41.0
@ -29,7 +47,7 @@ offset_bottom = 26.0
text = "00:00"
metadata/_edit_use_anchors_ = true
[node name="PauseBattleButton" type="Button" parent="CanvasLayer/HUD"]
[node name="PauseBattleButton" type="Button" parent="Camera3D/CanvasLayer/HUD"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
@ -44,4 +62,10 @@ grow_vertical = 0
focus_mode = 0
text = "按下 Space 暂停时间"
[connection signal="pressed" from="CanvasLayer/HUD/PauseBattleButton" to="." method="On_PauseBattleButton_Pressed"]
[node name="Characters" type="Node3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Characters"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.36628)
mesh = SubResource("BoxMesh_7g2up")
[connection signal="pressed" from="Camera3D/CanvasLayer/HUD/PauseBattleButton" to="." method="On_PauseBattleButton_Pressed"]

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