抽象模型

master
lightyears 2 years ago
parent b3f85a6366
commit ec11ee3b4d
Signed by: lightyears
GPG Key ID: 98D80DDF26D4F2F9

@ -1,6 +0,0 @@
namespace CMSGame
{
public partial class BattleCharacter : Sprite2D
{
}
}

@ -1,21 +0,0 @@
[gd_scene load_steps=3 format=3]
[ext_resource type="Texture2D" uid="uid://dgl6fv3okxuoc" path="res://Temp/Characters/1.png" id="1_wpp45"]
[ext_resource type="Script" path="res://Components/BattleCharacter.cs" id="2_upe33"]
[node name="BattleCharacter" type="Sprite2D"]
texture = ExtResource("1_wpp45")
script = ExtResource("2_upe33")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
[node name="LabelName" type="Label" parent="."]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = -128.0
offset_top = -165.5
offset_right = -81.0
offset_bottom = -139.5
grow_vertical = 2
text = "Name"

@ -0,0 +1,9 @@
namespace CMSGame
{
public partial class BattleCharacter : Node2D
{
public BattleFieldPosition BattleFieldPosition;
public Character Character;
}
}

@ -0,0 +1,37 @@
[gd_scene load_steps=3 format=3 uid="uid://d08cohfp183wp"]
[ext_resource type="Texture2D" uid="uid://cnilysgmgw8n4" path="res://Temp/Characters/1_19.png" id="1_o3tjt"]
[ext_resource type="Script" path="res://Entities/BattleCharacter.cs" id="2_vbdi8"]
[node name="BattleCharacter" type="Node2D"]
script = ExtResource("2_vbdi8")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.5, 0.5)
texture = ExtResource("1_o3tjt")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Sprite2D"]
unique_name_in_owner = true
[node name="TopStatusLabel" type="Label" parent="."]
unique_name_in_owner = true
offset_left = -64.0
offset_top = -144.0
offset_right = 64.0
offset_bottom = -80.0
text = "状态指示器(上)"
vertical_alignment = 2
autowrap_mode = 3
clip_text = true
text_overrun_behavior = 4
[node name="ButtomStatusLabel" type="Label" parent="."]
unique_name_in_owner = true
offset_left = -64.0
offset_top = 64.0
offset_right = 64.0
offset_bottom = 128.0
text = "状态指示器(下)"
autowrap_mode = 3
clip_text = true
text_overrun_behavior = 4

@ -0,0 +1,14 @@
namespace CMSGame
{
/// <summary>
/// 2D 战场
/// </summary>
public class BattleField
{
/// <summary>战场宽度</summary>
public int Width = 20;
/// <summary>战场长度</summary>
public int Length = 100;
}
}

@ -0,0 +1,18 @@
namespace CMSGame
{
/// <summary>
/// 2D 战场坐标
/// </summary>
public class BattleFieldPosition
{
/// <summary>
/// 坐标点相对于 2D 摄像机镜头所在竖直平面的距离
/// </summary>
public int Depth;
/// <summary>
/// 坐标点相对于 2D 摄像机初始对准位置的偏移量
/// </summary>
public int Offset;
}
}

@ -27,6 +27,7 @@ layout_mode = 1
offset_right = 41.0
offset_bottom = 26.0
text = "00:00"
metadata/_edit_use_anchors_ = true
[node name="PauseBattleButton" type="Button" parent="CanvasLayer/HUD"]
layout_mode = 1

@ -0,0 +1,10 @@
namespace CMSGame
{
public partial class BattleSceneTest : Node2D
{
public override void _Ready()
{
}
}
}

@ -0,0 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://6phl40durwor"]
[ext_resource type="PackedScene" uid="uid://cx6yq8awwkqv3" path="res://Scenes/BattleScene.tscn" id="1_fdqdi"]
[sub_resource type="CSharpScript" id="CSharpScript_cjbd5"]
script/source = "namespace CMSGame
{
public partial class BattleSceneTest : Node2D
{
public override void _Ready()
{
}
}
}
"
[node name="BattleSceneTest" type="Node2D"]
script = SubResource("CSharpScript_cjbd5")
[node name="BattleScene" parent="." instance=ExtResource("1_fdqdi")]

@ -19,6 +19,11 @@ config/icon="res://icon.svg"
GameSettings="*res://Autoloads/GameSettings.cs"
[display]
window/size/viewport_width=1600
window/size/viewport_height=960
[dotnet]
project/assembly_name="CMSGame"

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