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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="CMSGame"
config/name_localized={
"en": "The Country of Mountains and Seas",
"zh_Hans": "山与海的国",
"zh_Hant": "山與海的囯"
}
run/main_scene="res://Scenes/LandingScene/LandingScene.tscn"
config/project_settings_override="user://Engine.cfg"
config/features=PackedStringArray("4.0", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameSettingsNode="*res://Autoloads/GameSettingsNode.cs"
BackgroundMusicPlayer="*res://Autoloads/BackgroundMusicPlayer.tscn"
[display]
window/size/viewport_width=1600
window/size/viewport_height=900
[dotnet]
project/assembly_name="CMSGame"
[editor]
script/templates_search_path="res://ScriptTemplates"
naming/default_signal_callback_name="On_{NodeName}_{SignalName}"
naming/default_signal_callback_to_self_name="On_{SignalName}"
naming/scene_name_casing=1
[input]
battle_pause_toggle={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
, null]
}
battle_pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/screen_space_aa=1