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[gd_scene load_steps=10 format=3 uid="uid://cx6yq8awwkqv3"]
[ext_resource type="Script" path="res://Scenes/BattleScene.cs" id="1_n6bn7"]
[ext_resource type="PackedScene" path="res://Components/SettingsMenuPopup.tscn" id="2_aucd7"]
[ext_resource type="Texture2D" uid="uid://dt1kwicn6i51e" path="res://Temp/Textures/SBS - Tiny Texture Pack - 256x256/256x256/Bricks/Bricks_05-256x256.png" id="3_swgxf"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vrgig"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_26whx"]
sky_material = SubResource("ProceduralSkyMaterial_vrgig")
[sub_resource type="Environment" id="Environment_hv4sx"]
background_mode = 2
sky = SubResource("Sky_26whx")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_udghy"]
albedo_texture = ExtResource("3_swgxf")
uv1_scale = Vector3(20, 20, 20)
[sub_resource type="PlaneMesh" id="PlaneMesh_30sfg"]
material = SubResource("StandardMaterial3D_udghy")
size = Vector2(40, 20)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_a4f8m"]
[node name="BattleScene" type="Node3D"]
script = ExtResource("1_n6bn7")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_hv4sx")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.558497, 0.829506, 0, -0.829506, 0.558497, 0, 10.6856, 0)
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 2.35115, 0)
[node name="CanvasLayer" type="CanvasLayer" parent="Camera3D"]
[node name="HUD" type="Control" parent="Camera3D/CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="BattleTimeLabel" type="Label" parent="Camera3D/CanvasLayer/HUD"]
unique_name_in_owner = true
layout_mode = 1
offset_right = 41.0
offset_bottom = 26.0
text = "00:00"
metadata/_edit_use_anchors_ = true
[node name="PauseBattleButton" type="Button" parent="Camera3D/CanvasLayer/HUD"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -20.0
offset_top = -23.0
offset_right = 20.0
grow_horizontal = 2
grow_vertical = 0
focus_mode = 0
text = "按下 Space 暂停时间"
[node name="PauseMenuPopup" type="Popup" parent="Camera3D/CanvasLayer/HUD"]
unique_name_in_owner = true
size = Vector2i(242, 306)
borderless = false
[node name="PauseMenu" type="VBoxContainer" parent="Camera3D/CanvasLayer/HUD/PauseMenuPopup"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -86.0
offset_top = -50.5
offset_right = 86.0
offset_bottom = 50.5
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="ResumeBattleButton" type="Button" parent="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu"]
unique_name_in_owner = true
layout_mode = 2
text = "继续战斗"
[node name="SettingsMenuButton" type="Button" parent="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu"]
unique_name_in_owner = true
layout_mode = 2
text = "游戏设置"
[node name="EscapeFromBattleButton" type="Button" parent="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu"]
unique_name_in_owner = true
layout_mode = 2
text = "退出战斗"
[node name="SettingsMenuPopup" parent="Camera3D/CanvasLayer/HUD" instance=ExtResource("2_aucd7")]
unique_name_in_owner = true
visible = false
borderless = false
[node name="Ground" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Area3D" type="Area3D" parent="Ground"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground/Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
mesh = SubResource("PlaneMesh_30sfg")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground/Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
shape = SubResource("WorldBoundaryShape3D_a4f8m")
[node name="Characters" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Objects" type="Node3D" parent="."]
[connection signal="pressed" from="Camera3D/CanvasLayer/HUD/PauseBattleButton" to="." method="On_PauseBattleButton_Pressed"]
[connection signal="popup_hide" from="Camera3D/CanvasLayer/HUD/PauseMenuPopup" to="." method="On_PauseMenuPopup_PopupHide"]
[connection signal="pressed" from="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu/ResumeBattleButton" to="." method="On_ResumeBattleButton_Pressed"]
[connection signal="pressed" from="Camera3D/CanvasLayer/HUD/PauseMenuPopup/PauseMenu/SettingsMenuButton" to="." method="On_SettingsMenuButton_Pressed"]