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64 lines
2.3 KiB
64 lines
2.3 KiB
[gd_scene load_steps=10 format=3 uid="uid://cp6aa655vykt1"]
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[ext_resource type="Script" path="res://Scenes/BattleScene.cs" id="1_n6bn7"]
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[ext_resource type="PackedScene" uid="uid://dyyrp4px1km16" path="res://Components/BattleHUD.tscn" id="2_u4666"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vrgig"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_26whx"]
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sky_material = SubResource("ProceduralSkyMaterial_vrgig")
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[sub_resource type="Environment" id="Environment_hv4sx"]
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background_mode = 2
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sky = SubResource("Sky_26whx")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_udghy"]
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uv1_scale = Vector3(20, 20, 20)
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[sub_resource type="PlaneMesh" id="PlaneMesh_30sfg"]
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material = SubResource("StandardMaterial3D_udghy")
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size = Vector2(40, 20)
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_a4f8m"]
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[node name="BattleScene" type="Node3D"]
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script = ExtResource("1_n6bn7")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_hv4sx")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.558497, 0.829506, 0, -0.829506, 0.558497, 0, 10.6856, 0)
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shadow_enabled = true
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.939693, 0.34202, 0, -0.34202, 0.939693, 0, 2.35115, 0)
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[node name="CanvasLayer" type="CanvasLayer" parent="Camera3D"]
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[node name="HUD" parent="Camera3D/CanvasLayer" instance=ExtResource("2_u4666")]
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unique_name_in_owner = true
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[node name="Ground" type="Node3D" parent="."]
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unique_name_in_owner = true
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[node name="Area3D" type="Area3D" parent="Ground"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground/Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
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mesh = SubResource("PlaneMesh_30sfg")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground/Area3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
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shape = SubResource("WorldBoundaryShape3D_a4f8m")
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[node name="Characters" type="Node3D" parent="."]
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unique_name_in_owner = true
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[node name="Objects" type="Node3D" parent="."]
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