Update project settings

master
lightyears 2 years ago
parent 2c982d3dc3
commit c975e0e886
Signed by: lightyears
GPG Key ID: 98D80DDF26D4F2F9

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# EditorConfig is awesome: https://EditorConfig.org
# top-most EditorConfig file
root = true
[*.{cs,vb}]
dotnet_diagnostic.CA1050.severity = none

6
.gitignore vendored

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# Godot 4+ specific ignores
.godot/
# IDE
.vscode
# Temporary assets
Assets

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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.8">
<Project Sdk="Godot.NET.Sdk/4.0.0-rc.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
</Project>

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global using System;
global using Godot;
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