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# EditorConfig is awesome: https://EditorConfig.org
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# top-most EditorConfig file
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root = true
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[*.{cs,vb}]
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dotnet_diagnostic.CA1050.severity = none
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# Godot 4+ specific ignores
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# Godot 4+ specific ignores
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.godot/
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.godot/
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# IDE
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.vscode
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# Temporary assets
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Assets
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.8">
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<Project Sdk="Godot.NET.Sdk/4.0.0-rc.2">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</PropertyGroup>
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</Project>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
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</ItemGroup>
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</Project>
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global using System;
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global using Godot;
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